Player Manual Preface
Thank you very much for purchasing this product.
Digital Craft is a hobby soft that lets you freely position, observe,
and record scenes in the game. Use characters, maps, and items to create your own digital dioramas!
Before starting your game, we recommend that you read this manual thoroughly.
The manual uses images when “Honeycome Dolce” is installed.
*This program is not a scene editor for adding sex scenes to the game.
*Streaming, distributing, selling, using this program for profit, and other similar uses are prohibited.
Be sure to read the above thoroughly before using this program.
Digital Craft is a hobby soft that lets you freely position, observe,
and record scenes in the game. Use characters, maps, and items to create your own digital dioramas!
Before starting your game, we recommend that you read this manual thoroughly.
The manual uses images when “Honeycome Dolce” is installed.
*This program is not a scene editor for adding sex scenes to the game.
*Streaming, distributing, selling, using this program for profit, and other similar uses are prohibited.
Be sure to read the above thoroughly before using this program.
Terms of Service
Make sure to read this before playing.
We recommend backing up your hard drive and your game, and that you use your best judgment in the game's operation.
●This game is a work of fiction!●
Any names, organizations, locations, or events appearing in this game are fictitious. Any resemblance to real names, organizations, locations, events, etc. is purely coincidental.
This game is only intended for mature audiences of ages 18 and above. The purchase and play of it by minors under the age of 18 is expressly forbidden. All characters appearing in this game are over the age of 18.
In addition, uploading or sharing this game on the Internet is expressly forbidden, as is the rental or resale, or any equivalent act.
●Streaming, distributing, selling, using this program for profit, and other similar uses are prohibited.●
This program is intended for use as a game. Using it for other purposes is prohibited.
ILLGAMES holds the rights to all data created with this game, such as character data or game screenshots.
●This game includes scenes of graphic violence and criminal acts. Do NOT attempt to mimic or reproduce the things you see in this game in real life.●
All acts depicted in this game are fully and mutually consensual, and completely fictional.
Attempting to perform the actions seen in this game in real life may result in criminal litigation or arrest.
For health purposes, we recommend taking 10 to 15 minute breaks for every 1 to 2 hours you play.
Consult with a physician before playing if you have ever experienced temporary loss of consciousness or seizures when watching TV, or as a result of any other strong source of stimulation.
If you experience these symptoms while playing, immediately turn off the game and consult with a physician.
Note: While all (C)/TM symbols have been removed, all trademarked product names are the property of their registered owners.
DISCLAIMER
●ILLGAMES may not be held responsible for any problems, losses, or damages incurred by the use of this game.●We recommend backing up your hard drive and your game, and that you use your best judgment in the game's operation.
●This game is a work of fiction!●
Any names, organizations, locations, or events appearing in this game are fictitious. Any resemblance to real names, organizations, locations, events, etc. is purely coincidental.
This game is only intended for mature audiences of ages 18 and above. The purchase and play of it by minors under the age of 18 is expressly forbidden. All characters appearing in this game are over the age of 18.
PROHIBITED ACTIONS
●The unauthorized reproduction or distribution of all or part of this game, game data, or manual is illegal.●In addition, uploading or sharing this game on the Internet is expressly forbidden, as is the rental or resale, or any equivalent act.
●Streaming, distributing, selling, using this program for profit, and other similar uses are prohibited.●
This program is intended for use as a game. Using it for other purposes is prohibited.
ILLGAMES holds the rights to all data created with this game, such as character data or game screenshots.
●This game includes scenes of graphic violence and criminal acts. Do NOT attempt to mimic or reproduce the things you see in this game in real life.●
All acts depicted in this game are fully and mutually consensual, and completely fictional.
Attempting to perform the actions seen in this game in real life may result in criminal litigation or arrest.
WARNING
Do not sit or stand too close to your monitor.For health purposes, we recommend taking 10 to 15 minute breaks for every 1 to 2 hours you play.
NOTICE
●Playing games while tired or for long periods of time can be bad for your health. Remember: Your health comes first!●Consult with a physician before playing if you have ever experienced temporary loss of consciousness or seizures when watching TV, or as a result of any other strong source of stimulation.
If you experience these symptoms while playing, immediately turn off the game and consult with a physician.
Note: While all (C)/TM symbols have been removed, all trademarked product names are the property of their registered owners.
System Requirements
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- Required
- Recommended
- OS
- Windows 10 / 11 64bit *1
- DirectX
- DirectX 11
- CPU
- Intel Core i3 8100 *2
- Intel Core i7 8700 *2
- RAM
- 8GB
- 16GB
- HDD
- 40GB
- GPU
- NVIDIA GeForce GTX 1060 or AMD Radeon RX 480 or better *3
- VRAM
- 3GB *4
- 6GB
- Network
- Requires an Internet connection.
- Peripheral Equipment
- Mouse (w/ mouse wheel), keyboard, monitor with resolution 1280 x 720 or higher (16:9 aspect ratio only)
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*1 32-bit systems, touch controls, and virtual machines are not supported.
*2 Intel CPUs are recommended.
*3 A graphics card is required to play this game. Integrated graphics or a graphical system of similar power is not supported.
*4 If only 3 GB of VRAM is available, please adjust the Quality setting under Graphic Settings in the Options menu.
Caution: We may be unable to provide support for used or home-built PCs.
Caution 2: Performance of this game on a laptop may be worse than on a desktop listing the same PC specs.
Caution 3: Performance cannot be guaranteed on any OEM PC that has had its drivers updated or parts replaced.
With all that being said, ILLGAMES will do its best to provide friendly and helpful customer support.
However, we cannot guarantee this game's performance on every possible combination of PC part or driver.
For troubleshooting problems with your computer, please contact your computer's manufacturer.
Be aware that the amount of unused hard drive space required may vary by system.
The game may not function properly with out-of-date drivers, even if your system meets the game requirements.
② Type dxdiag in the entry field and press "OK".
③ The DirectX diagnostic tool will launch. In the "System" tab, you can view your OS, Processor, Memory, Display, Graphics, and VRAM information.
*Pressing "Save All Information" will save your system information as a text file.
When contacting customer support, please attach this text file.
*The number of characters and items displayed may affect performance.
Controls
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○ Windows Basic ControlsThe following are descriptions of the basic game controls used in this manual.
①Left-ClickPress the left button on your mouse.
②Right-Click (Drag)Press and hold the right mouse button and move the mouse.
We often use the phrase "select the (X)" in this manual.
For clarification, this is defined as moving your mouse to the item indicated by (X), then left-clicking it.
For Example: The sentence "Select the Confirm button" indicates that you should move the mouse pointer over the Confirm button and left-click it.
Note: Some operations may ask you to copy, move, or delete files from your computer. If you do not know how to perform these operations, please contact your computer manufacturer for help.
○ Camera ControlsThe camera can be controlled in the game screen as long as the mouse cursor is not over a menu or button.○ Adjusting the Slider/Colors




When adjusting slider variables using the mouse, you can also adjust the color by using the color panel.○ Move/Rotate/Size
Note that the mouse cannot be used to adjust transparency in this way, as there is no transparency option on this screen.



Characters can be moved, rotated, and adjusted with the axis on the appropriate model, or by entering numerical values.○ The Options Panel
Sliding a Manipulation Panel (the squares by the axis) allows you to adjust two axes at once.





○ Check Boxes
Use this panel to indirectly move the selected object.
When a map has been loaded, adjust it here.
Displays/hides the camera's focal point.
Toggle display of the axis that controls movement and IK/FK.
Toggle camera lock on/off.
・While enabled, the camera cannot be moved unless the Alt key is held down.
Toggle display of marks displayed for "no obj" gimmick items.
Toggle display of the Manipulation Panels used to move models.
Toggle display of the focal point displayed on characters and items.
Undo : Undoes the most recent action.
Redo : Re-performs an action undone with the Undo command.
・Undo cannot be performed for the following actions:
-Loading scenes, characters, and items
-Deleting characters or items
Check boxes allow you to toggle options between ON and OFF.○ Close
Close or temporarily hide the window.
The User Folder
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Selecting "Open game Installation Folder," will display the "UserData" folder. This folder contains data saved from a number of different sources.
・Back up saved data by making a copy of the "UserData" folder.
・For instructions on how to create and handle file formats that can be loaded into the game (such as .wav audio files, .png image files, and enabling transparency settings), please contact your computer's manufacturer.
・Be aware that loading large image or audio files may cause performance issues with your software.
・"frame," "bg", "pattern", and "pattern_thumb" images are not saved with scene data.
These images will fail to load if the correct data cannot be found in the appropriate folders when loading the scene.
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audioAdd any .wav files to load with the game into this folder.

Only 8-bit and 16-bit .wav files are compatible with this software.
bgAdd any background or image files to load with the game into this folder.
*When using background images, use a map with a transparent background, or disable the map.
*Only images in the .png format are supported. A 16:9 aspect ratio is also recommended.
capStores images taken in the Screenshot function.
frameAdd any image files to use as frame into this folder.
*Only images in the .png format are supported. A 16:9 aspect ratio is also recommended.
*If an image file does not have transparency processing enabled, it will block display of the View screen.
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patternAdd any image files to use as patterns into this folder.

*Only images in the .png format are supported. A 1:1 aspect ratio is also recommended.
pattern_thumbAdd any image files to use as pattern thumbnails into this folder.
*Only images in the .png format are supported. A 1:1 aspect ratio is also recommended.
craftSaved Digital Craft configurations are stored here.
[pose]This folder contains FK/IK pose data.
[scene]Digital Craft data will be saved to this folder.
[voicelist]This folder contains lists of dialogue saved with the voice function.
Title Screen
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When you first start up, the Terms of Service will be displayed.
Only those who have read and agreed to the Terms of Service may use this software.

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StartStarts the game. (Takes you to the Game Screen.)

UploaderUploads the Scene data.
Scene DownloadDownloads the Scene data.
LanguageChanges the game language.
Screen SettingsAdjusts screen resolution and Windowed Mode settings.
Terms of ServiceOnly those who have read and agreed to the Terms of Service may use this software.
Exit GameExits the game.
Game Screen

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① MenuThe Menu is where you'll perform many important functions, such as loading models, adjusting settings, and saving/loading data.

② ViewerThis is where the changes you enact in the Menu are displayed.
Use the mouse to control the camera, and the various shortcuts to manipulate objects.
③ Registering CamerasYou can save/load up to 10 cameras. Saved camera data includes position, angle, tilt, and perspective.
Click the "SAVE" icon above a number (camera slot) to save your current camera data in that slot.
Click a number to load the camera data saved in that slot.
Note: Camera data is saved on a scene-by-scene basis.
④ Switching CamerasUse this to switch between any camera items added to the scene.
⑤ Panel ManagementUse this section to toggle the display of the various panels.
⑥ WorkspaceThe Workspace allows you to manage objects loaded into the scene.
*The window can be moved by left-clicking the window's name segment and dragging it.
⑦ The Color PanelThe Color Panel allows you to change the color of the selected object.
⑧ The AxisThe axis allows you to move, rotate, and expand objects.
⑨ Movement PanelsHere you can control numerical values for objects, and switch between axis types.
⑩ The Options PanelThe Options Panel allows you to toggle the display of various UI elements, lock the camera, and undo/redo actions.
Menu

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① addUse this button to add characters, items, maps, and other content to your scene.
② optionUse this to control the object selected in the Workspace.
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③ soundSelect and play background music here.

④ system Use this button to edit Settings, Options, and a Visual Effects, to Save/Load/Reset scenes, and to Exit the software.
Note: Image effect settings are saved on a scene-by-scene basis.
● add : Use this button to add characters, items, maps, and other content to your scene.

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Female & MaleLoad custom characters into your scene with this option.

ItemLoads the Item.
MapLoads the Map.
LightUse this button to add new light sources to the scene.
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BackgroundImage files in the "bg" folder can be loaded into a scene as a background image.

・When using background images, use a map with a transparent background, or disable the map.
FrameImage files in the "frame" folder can be used as a border frame for the scene.
*If an image file does not have transparency processing enabled, it will block display of the View screen.
*Only images in the .png format are supported. A 16:9 aspect ratio is also recommended.
● Loading Characters : Load create characters into your scene with this option.

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① addSelect this to display a list of object categories to add.
② List of CategoriesSelect "Female" to load a female character into your scene. Select "Male" to load a male character.
③ Character ListThis window displays a list of saved character. Select the character card to load from the list.
NameSorts the list by name order.
DateSorts the list by date.
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④ Character PhotoDisplays an image of the character under your mouse cursor.
Note: This is not a preview of the selected character model, but the one your mouse pointer is currently hovering over.
⑤ LoadClick here to load the selected character data.
⑥ Edit Character Replaces the selected character in the Workspace.
*Characters can only be replaced by those of the same type (female/male).
*Hair FK settings will not be retained.
● Character Controls : Edit animations and poses etc. of characters using this option.
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① Select CharacterSelect the character to manipulate via the Workspace.

② optionSelect this to display a list of object categories to add.
③ List of Categories・StatusAdjusts clothing, tears, blushes, gloss, etc.
・Object ControllerAdjusts IK/FK and expressions.
・AnimationSelects poses and animations.
・VoiceSelects a voice for the character.
・ClothingChanges character clothing with outfit cards.
・Joint Adj.Configures joint adjustment settings
Workspace
The Workspace allows you to select, delete, and link (set parent/child relationships) objects added to the scene.
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① ListThis window displays a list of objects added to the scene.
・Select
to toggle the display of the corresponding object.
② Function ButtonCopies the object selected in the list.
obj copy
・Any parent/child linked objects will retain those relationships when copied.
*Hold the Ctrl key and press the D key to repeat the previous action.
This option becomes available when selecting multiple objects.
move copy
・Copies the position information of the parent object to the child object.
This option becomes available when selecting multiple objects.
parent
Links selected objects, setting one as the parent.
This option becomes available when selecting a child object.
release
Unlinks the selected object from its parent.
Deletes the object selected in the list.
Delete
Warning: Deleting an object is irreversible. Use with care!
Creates an invisible folder item.
Folder
*The folder name will be displayed in yellow. Enter a custom name, as required.
Creates a camera object that can be used to change viewpoints.
camera
・The folder name will be displayed in yellow. Enter a custom name, as required.
Sets a route that an object will follow.
route 
- ■Changing Folder Names
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① Select FolderSelect an Folder in the Workspace.
② Folder SettingsSelecting "option" will display a "Folder Settings".
③ RenamesRenames with the entered text.
- ■ItemCamera
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Using camera items allows you to quickly switch to and between camera items' POVs.
-

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① Create CameraFirst, create a camera item.
② Select FolderSelect an Folder in the Workspace.
③ Folder SettingsSelecting "option" will display a "Folder Settings".
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④ RenamesSelect "option" to display the Camera Settings window.
⑤ ActivateActivating the camera item will switch to that camera's view.
While active, the camera name in the Workspace will be highlighted in red.
・Normal camera controls are disabled while a camera item is active.

・When multiple camera items are present, switch between them using the Switch buttons.
●Selecting Multiple Objects : Selecting multiple objects allows you to control all of them simultaneously.
-

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First select the primary object in the Workspace. Then, hold down the Ctrl key and select additional objects to set them as sub objects.

Manipulating the main object via the axis will simultaneously manipulate all sub objects.
・To set a character, select their name.
・All objects will rotate around their respective centers, regardless of primary/sub status.
Note: Selecting multiple objects again will cancel previous selections.
- The following is an example of how to set primary/sub objects.
-
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1. First select "Teapot" in the Workspace to set it as the primary object.
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2. Then hold Ctrl and select "Teapot" to set it as a sub object.
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Note: All objects will rotate around their respective centers.
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1. First select "Teapot" in the Workspace to set it as the primary object.
- ●Selecting All Objects in an Area
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After selecting the primary object in the Workspace, hold Shift and select another object. This will automatically set all objects between the two as sub objects.

-
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1. Select the primary object in the Workspace.
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2.Hold Shift and select another object.
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3.All objects between the two will be set as subs.
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1. Select the primary object in the Workspace.
●move copy : You can copy a selected object's position data to multiple other objects simultaneously.
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After selecting a primary and sub object, select "move copy" to copy the primary object's position data to the sub object.

Setting parent/child objects allows you to easily move multiple objects while keeping their relative positions intact. Moving a parent will also cause all child objects to move in tandem with it.
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1. First select "Wooden Chair" in the Workspace to set it as the primary object.
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2. Then hold Ctrl and select other objects to set them as subs.
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3. Press "move copy" to copy the position data over.
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1. First select "Wooden Chair" in the Workspace to set it as the primary object.
●Set Base Position : Setting parent/child objects allows you to easily move multiple objects while keeping their relative positions intact. Moving a parent will also cause all child objects to move in tandem with it.
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For example, placing the Earring item on a character's ear and setting "Head" as the earring's parent keeps it on the character's ear, no matter where or how the character moves.
Note: A character cannot be set as a parent item. However, a character's Part item (e.g. Head, Hand) under a Group subfolder can be designated as a parent item.
Warning: Deleting a parent object will also delete all of its child items.
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The following is an example of how to set objects as parent/child. Steps ⑨ and ⑩ describe how to remove parent/child settings.
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① Select ObjectSelect an "Teacup" in the Workspace.

② Move ObjectMoves the object.

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③ Open the Group listClick the ▶ icon next to a character's name to open the Group list.
④ Open the part list(Selecting ▼ will close this menu.)
⑤ Select ParentSelect the object to set as the parent. In this example, we will select "Group: Hands".
⑥ Select ChildHold the Ctrl key and select "Teacup".
⑦ Set the ParentClick the "parent" button.
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⑧ ResultsThe teacup will be added into the "Group: Hands" folder, and even if the character's pose changes the teacup will automatically move in unison with the "Group: Hands" group.
Note: When setting an object as another object's parent, the child object will be moved into the parent's folder on the Workspace.
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⑨ Select the Target Objects to UnlinkSelect "Teacup" in the "Group: Hands" folder.
⑩ Remove the Parent/Child SettingClick the "release" button to remove parent/child settings.
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The following is an example that shows how to use keyboard shortcuts to set parent/child settings between a teacup and a character's right hand. *⑧ shows how to remove these settings.
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① Select ObjectSelect an "Teacup" in the Workspace.

② Move ObjectMoves the object.

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③ Open the Group listClick the ▶ icon next to a character's name to open the Group list.
④ Open the part list(Selecting ▼ will close this menu.)
⑤ Select ChildSelect the object to set as the child. In this example, we will select "Teacup".
⑥ Set the ParentHold the P key and select "Group: Hands".
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⑦ ResultsThe teacup will be added into the "Group: Hands" folder, and even if the character's pose changes the teacup will automatically move in unison with the "Group: Hands" group.
Note: When setting an object as another object's parent, the child object will be moved into the parent's folder on the Workspace.
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⑧ Remove the Parent/Child SettingHold the O key on the keyboard and select the "Teacup" in the "Group: Hands" folder to remove these settings.
●Set Route : Sets a route that an object will follow.Any objects assigned as a child to the route will follow the customized path the route draws.
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① Generate Route ButtonCreates a preset route in the scene.

② The RouteWhen first created, a route contains only the Start position and the Route Path. Any added waypoints will be placed under the Start item in this window.
・Route PathTo set a route as a parent, select this item.
Note: Waypoints and the start position cannot be set as a parent.
・StartThe route's start point. ・Displayed on the screen as "S".
・Individual objects cannot be moved once following a route. To move these objects, adjust the route.
・PointThe waypoints the object will move to. Objects will move to each waypoint in numerical order.
・Up to 10 points can be added.
③ Set RouteAdjust the route's settings in this window.
・NameChange the route name here.
・AddAdds a waypoint.
・Adjust FacingHelps adjust object facing when following the route.
├ NoneNo facing adjustment.
├ XYAdjusts the object to face the next waypoint and adds angle correction.
└ YAdjusts the object to face the next waypoint.
Note: When using the XY or Y options, we recommend setting the object to its default rotation.
・Loop├ ONConnects the final waypoint to the start position, creating a loop.
└ OFFStops object movement once it reaches the final waypoint.
・Draw LineToggles display of the line (route path).Hiding the line will not affect object movement.
・Line ColorAdjusts the color of the line (route path).
④ Root Point SettingsThis is displayed when the start position or a waypoint is selected.
Here you can configure the path objects will follow when moving to the next waypoint.
・SpeedObject travel speed can be set between 0.1 - 30.0.
・EaseSets the behavior of objects when following the route.
・ConnectionSets the shape of the line connecting waypoints.
├ LineA straight line between points.
└ CurveA target will be displayed on the line. Selecting it displays an axis.
The axis position serves as a focal point for the curve.
・LinkingOnly applicable when the waypoint before the selected waypoint has its Connection set to "Curve".
This option adjusts the curve of the line connecting the waypoints so that it is smoother.
⑤ Route ControllerRoutes in the Workspace will be displayed here.
The Route Controller allows you to play/pause different routes.
Note: An active route cannot be edited.
Displayed to the right of an inactive route.Plays the route.
Displayed to the right of an active route.Stops the route.
Displayed when an active route with Loop set to "OFF" reaches its final waypoint.
Plays all inactive routes.
Plays all routes from their beginning, regardless of active/inactive status.
Stops all routes.
-


-

- The following is an example of how to create a route that climbs stairs and turns a corner.
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① Create Route
First, create a route.

② Select RouteSelect the route you created.
③ Set the Start PositionAdjust the Route position.

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④ Display Route MenuSelect "option" to display the menu.
⑤ Add Waypoint Click
for the "Add Waypoint" option.
⑥ Select WaypointA new waypoint will be added. Select it.
⑦ Set WaypointAdjust the waypoint's position.
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⑧ Create RouteRepeat steps ⑤ through ⑦ to create a route.
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⑨ Select Corner Origin WaypointThere's a corner here, so we'll need to curve the route.
In this example, the curve begins at Waypoint 1, so we'll select it.
⑩ Select ShapeSelect "Connection: Curve" from the "Root Point Settings" panel.
⑪ Select CornerSelect the target that is displayed on the line.
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⑫ Adjust CornerThe target will transform into an axis which serves as a focal point for the curve. Move it to adjust the line's curve.
-

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⑬ Select the Parent
To prepare for this step, load a character into the scene and adjust their animation.

Select the Route Path for the route.
⑭ Select the ChildHold down the Ctrl key and select the character you loaded.
⑮ Set Parent/Child RelationshipClick the "base" button to set the route as the parent for the character.
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⑯ Select Adjust FacingIt looks like the character is facing the wrong way. Set "Adjust Facing" in "Route Settings" to "Y" to fix this.
⑰ PlayPlay the route and watch as the character follows the path you specified.
Sex Scene
- ■This example shows how to create a sex scene using the missionary position.
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1.Load Characters and Select Animation
Load the characters to use, then adjust them to use missionary with a strong piston motion.
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2.Copy Position Data and Match Positions
Set the female character as the primary object, then copy the position data to match the characters' positions. 
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3.Sync Animations
It looks like the animations are out of sync. Select both characters, then "Re" in the Animation Controller.

-
1.Load Characters and Select Animation
- ■Assist Features
-
-
■If hip height and hand position don't match:
-
Use "Effect 1" in the Animation Controller to adjust.
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■If hand positions are off for sex animations involving breasts:
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Use "Effect 2" in the Animation Controller to adjust.
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■If hand positions are off during girl-on-girl sex scenes:
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Use "Effect 3" in the Animation Controller to adjust.
-
■If hip height and hand position don't match:
Uploader
- ■The Uploader allows you to upload data you created, or download data uploaded by others.

-
To use the uploader, you need to register your handle name.
Enter the "handle name" and select "Apply".
●Uploader : Here you can upload data created in game.

- ① Information on Selected DataDisplays information on the data selected in Data List.
② Data ListDisplays a list of created data.
③ Data PreviewDisplays a preview image of the data selected in Data List.
④ CommentEnter a comment for the data to upload here.
⑤ UploadUploads the data.
・The button will display "Update" instead of "Upload" for scenes that have been uploaded before.
⑥ DownloaderSelecting this brings you to the Downloader screen.
●The Downloader : Here you can view a list of data others have uploaded and download it.

- ① Shared Menu
・Information on Selected DataDisplays information on the data selected in Data List.
・MenuChanges for the selected content.
・Search FiltersAdjusts the search conditions to filter displayed results in Data List.
・UploaderSelecting this brings you to the Uploader screen.
・
Returns to the previous screen.
② Data ListDisplays a list of uploaded data.
③ Navigate PageNavigates between pages on the Data List.
・
/
Move to previous/next page.
・
/
Move to first/last page.
・ x / x Displays the current/total page #.
④ System ・DownloadDownloads the data selected in Data List.
・Update ListReconnects to the uploader to update with the latest data.
・Delete CacheDeletes the data cache.
Note: Image data once viewed will automatically be stored in the cache. Deleting this data will free up HDD space, but may slow the display of data in Data List.
●Data Uploaded : Check data you've uploaded here, or delete data from the Uploader.

- ① Data ListDisplays a list of uploaded data.
② DeleteDeletes the selected data from the uploader.
Keyboard Shortcuts
Troubleshooting
-
If the game won't run, or if the game doesn't work properly even when following the instructions in the manual, try one of the following common solutions.
- ○Problem: The game won't load, it suddenly freezes, or it runs poorly.
-
When the game won't run properly, it's usually because your system doesn't meet the minimum system requirements.
Before you try anything else, double-check to make sure your computer is powerful enough to run this game.
*The game's operating environment can be viewed here.
※Viewing Your System Information (Running the DirectX Diagnostic Tool)
Warning: Follow the suggestions below at your own risk.
ILLGAMES cannot be held responsible for any problems that occur from installing drivers. We will do our best to provide technical support, but any accidents that occur are the user's responsibility.
If you are unsure of how to install drivers or perform any of the following tasks, please contact your computer manufacturer for assistance.
①Update graphics card drivers
If your computer meets the game's system requirements but the game has trouble running, the problem is often out-of-date graphics drivers.
For information on how to update your graphics card drivers, please contact your computer or graphics card manufacturer for assistance.
②Disable background programs
Antivirus software and other background programs may interfere with the game's performance. Temporarily disable these types of programs before booting the game.
For information on how to disable these programs, please refer to the corresponding software's manual.
③Update computer drivers
The motherboard or sound card may be causing the problems you're experiencing.
Try updating all your computer's drivers to the latest versions.
For information on how to do this, please contact your computer or hardware manufacturer for assistance.
- ○Problem: The game's settings or game data will not save.
-
It's possible that administrator settings are not enabled for this game.
Follow the instructions below to run this game as an administrator.
①Right-click the DIGITALCRAFT shortcut on your desktop and select "Properties."
②From the Properties screen, select the "Compatibility" tab, and check the "Run program as an administrator" option.
③Click "Apply" → "OK" and try launching the game again.
- ○Other Problems
-
The solutions listed above should solve most problems that you may experience. If you have any questions, please send an e-mail to our Online Support.
When you send an e-mail, save and include a copy of your System Information details, or include a text file with your system information.
Support Form: https://www.illgames.jp/contact/* @icloud.com and @docomo.ne.jp addresses cannot be used when requesting support.
- ○Privacy Policy
-
All information provided to ILLGAMES will only be used for customer support purposes.
ILLGAMES handles all personal information, such as names, addresses, and e-mail, with the utmost care, and has a number of systems in place to protect it.
For more information, refer to our website or contact our customer service.
Online Support
-
ILLGAMES offers support via our website and through email!
- ○Product Inquiries
-
If you have questions about our products or would like to request support, please send us an email with the following information.
〇Product Name 〇PC Information 〇Inquiry Details (as detailed as possible)
*Regarding PC Information, please save or note down and provide any information reported by the DirectX Diagnostic Tool.
We will do our best to respond within 3 business days (excludes Saturdays, Sundays, and holidays). However, please note that a response may take longer or may not be possible depending on the nature of your inquiry.
Thank you for your understanding!
E-Mail : support@illgames.jp* @icloud.com and @docomo.ne.jp addresses cannot be used when requesting support.
*Please feel free to contact us with any impressions, comments, or suggestions you have regarding our products, too!
Website : https://www.illgames.jp/*Please visit our website to stay up-to-date with useful information regarding new releases, support, DLC, and more.



Save
Load
Delete


Add Dialogue
Play
Stop
Repeat
No Repeat
One Repeat
Play All
Stop All
Record
Import




Note: Position controls are not displayed for lights labeled (All).

*Creating a gap between the spotlight angle and the inner angle for Cone lighting can create a light with blurred edges.








